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Up to the smell of burnt asphalt as the thrill of illicit street racing permeates the air. From the makers of the hit Need for Speed Underground series that has sold more than 15 million copies worldwide, Need for Speed Most Wanted challenges players to become the most notorious and elusive street racer. Combining illicit street racing and tuner customization with the intensity of strategic police pursuit that surpasses any Hollywood-style chase scene, Need for Speed Most Wanted will be on every gamer’s ‘must-have’ list this holiday season. Out-race rivals, evade cops and exploit hundreds of miles of open road as gamers make their way up the Blacklist. To the most wanted racer, players must build up their street cred and Rap Sheet with gripping, white knuckle, head-to-head races with the top drivers on the streets, as well as pull daring, evasive moves to out-run and out-fox the cops that patrol the open road. Players can manage their heat or utilize a number of strategic tactics to keep the cops off their tails as they leave their rivals behind to suck their exhaust fumes. Need for Speed Most Wanted also features a variety of the hottest cars that range from tuners and super cars to muscles and sports cars.
You can tune your ride to race against any class of vehicles. The game's career mode starts out with a hilarious bang. You take on the role of a nameless, faceless new racer attempting to hit the scene in the city of Rockport. An underground ranking known as the Blacklist governs who can race who, and when. You almost immediately run into a punk named Razor, who's definitely the sort of dude that lives his life a quarter-mile at a time. He's at the bottom of the list, but a few races later, he's sabotaged your ride and has won it from you in a race. Meanwhile, you're carted off to jail.
Left with nothing but some mysterious help from a stranger named Mia, your task is to get back in the race game to work your way to the top of the Blacklist, which is now topped by Razor, who's using your old car to wipe out the competition. The game actually has a great story hook at the beginning that makes you want to see the career mode through to completion. The early story segments are told through some sort of unholy mixture of computer-generated cars and full-motion video actors. The acting in these early segments is awful.awful good, that is.
You'll scratch your head and wonder if these segments are intentionally bad and meant to be played for laughs or if they're just unintentionally funny. Either way, they're great. Unfortunately, after a brief prologue, you stop seeing video sequences, and the story is conveyed via voicemails from various characters.
Are you a cop? Will you get to utter the magic street racing words, 'Mia, I am a cop'? Or is the plot twist even more painfully obvious than that? You'll have to see the story through to find out where everyone's allegiances lie.
Running from the cops is the best action the game has to offer. Chases usually start with just one car on your tail. But as you resist, you might find 20 cars giving chase, in addition to a chopper flying overhead.
Losing the cops gets tougher as your heat level rises. Level one heat results in the appearance of just your standard squad cars. But by the time you get up to level five, you'll be dealing with roadblocks, spike strips, helicopters, and federal-driven Corvettes. A meter at the bottom of the screen indicates how close you are to losing the cops or getting busted. Stopping your car-or having it stopped for you by spike strips or getting completely boxed in by cops-is how you'll get busted. To actually get away, you'll need to get out of visual range.and stay there. The initial evasion changes the meter over to a cooldown meter.
You'll have to lie low and wait for that meter to fill up to end the chase. This is probably the tensest part of the entire chase, since you never know when two cops might blow around the corner and spot you, starting the whole process over again.
It all sort of works like some sort of strange, wonderful cross between Grand Theft Auto's open city and Metal Gear Solid's stealth mechanic. All the while, you'll be acquiring heat on your car. This means that you'll have to keep a couple of cars around, because acquiring heat on one car lowers the heat on your other ones. Also, getting busted too many times can result in your car getting impounded, though you can avoid that by resetting the system whenever you get caught (if that's more your speed). There's also a lot of racing in Most Wanted's career mode-almost too much, in fact. You'll engage in multilap circuit races, point-A-to-point-B sprint races, drag racing, checkpoint-driven tollbooth races, and speed trap, where the winner is the player that accumulates the most speed while passing by a handful of radar cameras spread throughout the track.
The races are solid but not spectacular. The artificial intelligence doesn't really help things along, because most of the game is rubber-banded like crazy. We actually set our controller down for 20 seconds-then picked it back up and caught our opponents on the final lap. And though the AI will occasionally crash and to a complete halt, it'll catch up very, very quickly. Later on in the game, you get a voicemail message informing you that things are going to get tougher.
At this point, the computer drivers magically start taking every single shortcut, and the rubber banding only seems to work against you. As a result, catching up after a mistake is much tougher. If this difficulty had gradually sloped up, it wouldn't be a big deal. But flipping the switch from 'drive like crap' to 'drive like a genius' is really annoying. Fortunately, the racing action itself is entertaining enough to keep you going, and of course, you'll be dying to find out what happens next in the story.
The game has more than 30 licensed cars that you'll be able to purchase or win from other racers. We started out with a pretty weak Chevy Cobalt, but eventually we picked up a much faster Supra, a new Covette C6, and so on. You can also find the Ford GT, a Ford Mustang GT, and other cars from BMW, Mitsubishi, Porsche, Lamborghini, Lotus, and more.
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You'll buy your first car, but as you move through the Blacklist, you'll get a shot at the pink slip of the other racer, letting you ease right into the driver's seat of a new, tuned vehicle. Buying them from scratch means you'll have to apply enhancements yourself. You can buy a lot of different performance gear and a ton of visual stuff, like body kits, spoilers, vinyls, and so on.
Applying visual upgrades lowers your heat level, making them pretty useful once the cops take notice of your faster cars. Aside from the career mode, there's also a challenge series that gives you a car and a specific goal. Race goals are fairly easy to understand, but the pursuit challenges ask you to achieve specific milestones, like blasting through five roadblocks or racking up a specific amount of property damage. You can also just dive into quick races, or take it online. The online game is focused strictly on racing, which is a little disappointing. Teaming up to avoid the cops or letting some players drive police cars probably would have been more interesting. Still, the game offers sprint, circuit, and drag races for up to four players, and it keeps an online version of the Blacklist going so you can see who the most dangerous online opponent is.
On the game-creation side, you can play in ranked or unranked games, and you can specify a disconnection or 'did not finish' percentage, letting you manually weed out jerks. You can also turn off collision detection between players if you want to prevent people from just crashing into one another throughout the entire race, but that's only possible in unranked games. All in all, the online is functional, but without any sort of pursuit mode or other police-tinged races, it's awfully standard. Graphically, the game looks great, overall. But when you break it down, some parts of it look better than others. For the most part, the game does the city environment quite well. The different parts of the city give a nice sense of variety, and the car models look sharp, especially when you start painting them with crazy triple-colored paint.
The game delivers a pretty good sense of speed and seems to scale reasonably well to fit different PCs. There's a level of detail setting that gets the image quality up to around the Xbox 360 version's graphics, but when that and the resolution turned all the way up, you're going to need a really tough machine to get a playable frame rate out of it. The game doesn't have much car damage at all. You'll see your rear window crack up after a few good wrecks, but there's never any real damage to your vehicle. On the sound side, the game has outstanding engine noises that change depending on which car you're in and which upgrades you have. The rest of the sound effects are also of excellent quality.
The game uses quite a bit of voice acting in the story, which is good. But the best voices come from the police. When you're being chased, you'll pick up the police band and hear them communicating and cooperating as they try to take you down. The cop talk sounds awfully authentic, and you'll eventually decipher the police 10 codes and figure out when they're going to lay out spike strips, set up roadblocks, and so on. While the 10 codes used don't seem to be the actual ones the real police use (at least that's what a little basic research told us), they sound good enough to be realistic. The music included is the standard mix of rock and hip-hop you've come to expect from EA's games, including a few songs from Styles of Beyond.
Far Cry 4 tries to proceed with that pattern by being literally the same amusement as Far Cry 3. I'm not overstating.
Far Cry 4 is Far Cry 3 once more, in the most genuine feeling of the word. It looks fundamentally the same to Far Cry 3, has an also over the top and plainly psychopathic reprobate, it reuses a lion's share of its forerunner's livelinesss, and it plays indistinguishably. A couple of strong increases to the center experience don't change the way that Far Cry 4 is an amazingly iterative spin-off. In any case, that isn't essentially a terrible thing when the center experience stays as fun and charming as ever.Far Cry 4 places you in the shoes of Ajay Ghale, a man took back to his country of Kyrat keeping in mind the end goal to spread his as of late expired mother's cinders. Then again, Ajay discovers himself cleared up in a contention between the appealling tyrant Pagan Min and the agitator gathering known as The Golden Path. On the off chance that this sounds well known to you, it ought to, on the grounds that it's a genuinely non specific story.
Far Cry 4 experiences a comparative issue its ancestor had in that while the title is elegantly composed and large portions of the characters are promptly important, the focal plot itself is forgettable, best case scenario, much the same as Ajay.It is clear the scholars know something about making intriguing characters, yet Ajay is totally uninteresting and forgettable. Agnostic Min, while not as in a flash exemplary as Vaas, is an incredible character enlivened through a fabulous execution from Troy Baker. The same applies to huge numbers of the associates you make all through your trek through Kyrat, yet Ajay himself truly is dull, significantly more so than Far Cry 3's Jason Brody. Jason was a decent character on the grounds that he acted voluntarily and created through the span of the story autonomously of different characters. He started as a genuinely weak, untalented rich child and transformed into an unwavering, savage warrior who flourished off of roughness.
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In Far Cry 4, Ajay, who apparently knows nothing about ballistics or guerrilla battle in the first place, sets foot in Kyrat and in a split second transforms into a mix of Rambo and Godzilla, which has neither rhyme nor reason.Luckily, the story starts to get towards the last a large portion of the diversion because of the choices made by the player. One of the best new augmentations to Far Cry 4, at any rate stylishly, is the fanning offset of force missions.
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In these missions, players are given the choice of picking between the recommendations of two distinctive Golden Path pioneers, where the choices made by the player at last reach a state of perfection towards the end of the crusade in a genuinely climactic manner. This gives significant connection and a layer of strain to a hefty portion of the mysteriously cut-scenes, that you can't skip, and makes you as the player feel less like a pawn and more like an essential resource for the contention, however this still doesn't make Ajay any all the more fascinating. This additionally gives Far Cry 4 great replay esteem.Be that as it may, Far Cry has never been an arrangement about story above all else, however gameplay.
Far Cry 4, much the same as its ancestor, is a madly pleasant open world shooter from a gameplay point of view. The weapon arms stockpile is pretty much as assorted as some time recently, with a wide mixed bag of distinctive strike rifles, guns, shotguns, bows, and more to browse. Weapons pack a punch and each player will have the capacity to locate the ideal blend to suit their play-style.Chasing is pretty much as imperative as it was in Far Cry 3.
Not at all like most recreations, where chasing is an action one would once in a while discover themselves participating in, Far Cry 4 offers important prizes for chasing and slaughtering distinctive creatures as diverse ready to make and tweak things that, for instance, furnish the player with more weapon spaces or a bigger plunder sack. Chasing additionally remains a test. Watchful, efficient seekers are frequently compensated with quick take-downs while the less patient may discover a tiger biting on their jugular vein.Kyrat is one of the highlights of Far Cry 4. The Himalayas is such an incredible piece of the world, yet it isn't a locale as often as possible investigated in amusements, particularly contrasted with tropical islands or the desert. Kyrat is loaded with various changed local people, diverse landscape, and different open doors for emanant gameplay, more so than most other open world amusements I have played.
While the span of Kyrat does not vary tremendously from that of Far Cry 3's Rook Island, it's more thick and loaded with much more exercises to share in.Likewise, it's hard to end up with nothing to do in Far Cry 4. Every side mission is fun and remunerating. Stations remain my most loved side missions as they furnish players with various ways to deal with battle and the expansion of fortress stations was a fabulous move. These missions are significantly more unforgiving than most and regularly oblige various endeavors to finish. The new prisoner salvage missions offer comparative levels of player flexibility, however story missions still remain jarringly straight by correlation, frequently coming up short you promptly in the event that you decide to veer from the set way laid out for you. That said, the story missions in plain view here are far bigger in degree and frequently figure out how to make critical yet not falsely realistic minutes.Tragically, Far Cry 4 experiences some detectable PC port issues. It's without a doubt superior to anything most Ubisoft PC recreations, yet that doesn't mean it's great.
Disregarding Uplay, Far Cry 4 has been experiencing an extreme hitching issue on all apparatuses. It has something to do with poor CPU center streamlining and, so as to get the amusement to a playable casings for each useless, the design should be knock down extremely, which makes the diversion look awful. On ultra settings, Far Cry 4 is a lovely diversion. Download film 2014 maudy ayunda.
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It's only a disgrace that with a specific end goal to see it getting it done, you require a super apparatus or a support form of the diversion which is bolted at an imperfect 30 frames per second.Some may be baffled by a long shot Cry 4's refusal to really advance or change the equation in a noteworthy manner. I know I was.
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